StarCraft improved upon its predecessor Warcraft II, which featured two very similar playable factions, by introducing asymmetry between the models and systems available to its a few races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered within the lesser-known 1996 SSI launch War Wind. The device styles https://shanepr2ec.estate-blog.com/29358659/everything-about-starcraft